app }{ tushanshu
Apr. 11th, 2013 01:49 amPlayer Information:
Name: Hiccup
Age: 24
Contact:
spellcoats
Game Cast: Daenerys Targaryen
Character Information:
Name: Marian Hawke
Canon: Dragon Age
Canon Point: End of Act 2, before killing the Arishok
Age: 30-ish
Reference:
Hawke
Dragon Age 2
Setting:
The Dragon Age universe is set in a realm/continent/landmass/whatever called Thedas and populated by humans, elves, dwarves, angry horned dudes called qunari, mindless tainted orc-like borg monster called darkspawn, and the usual gamut of other fantasy creatures. Every few centuries the darkspawn dig up one of their hive-queen Archdemons to lead a mass assault on the denizens of the surface. While the dwarves beneath the earth practice ancestor worship and the nomadic elves worship their own ancestral gods, the vast majority of the human population of Thedas worships a god known only as the Maker, whose worship was laid out in song by his mortal prophet-bride Andraste.
Magic is common, and greatly feared; the spirit realm lies parallel, separated only by a thin veil, and the mages who serve as conduits not only possess fearsome power, but are also at constant risk of possession. To be a free mage in any nation outside of the Tevinter Imperium is practically a death sentence. Called apostates, these so-called "illegal mages" are viewed as a threat to not only social stability but to ordinary people's very lives. Only mages who are raised, trained, and live in the Chantry-overseen Circles of Magi, where their every move is closely watched by the Chantry's military Templar arm. Naturally, in circumstances with such great disparity of power, there's much dehumanization and abuse of the captives.
Within the Imperium, of course, it's another matter entirely; there the mages still hold power over mere mortals, and prop up their extravagant society on the backs of slave labor. There blood magic is practiced openly and with abandon, fueled by the blood of innocents. And there the Imperium makes war with the Qunari, the horned race determined to grow and "free" the oppressed through militant assimilation into their religious philosophy.
The center of the game is Kirkwall, a city-state in the Free Marches that was once a slave outpost of the Imperium during its glory days. Kirkwall is a city of stark contrasts: wealthy yet flooded with the poor, "free" yet infested by slavers, steeped in magic yet under the harsh boot of Knight-Commander Meredith Stannard of the Templar Order. The two primary conflicts building in the city over the course of the game are between the qunari and the humans, and between the mages and the templars.
Into this we bring Hawke, eldest daughter of an apostate and a disgraced noblewoman, and her two siblings Bethany (a mage) and Carver (a warrior). Hawke's life is fairly ordinary up until the Blight comes to Ferelden, and she and her family are forced to flee north to Kirkwall. Here is where things get interesting: Dragon Age is a game where the choices of the player affect gameplay. Depending on your choices Hawke can be either male or female, of customizable appearance, with three different battle classes and three distinct personality types. While certain outcomes are set in stone, Dragon Age 2 is a game where the path the story takes depends upon the player's choices. The key features of this Hawke's playthrough are as follows:
Personality:
Although Dragon Age is a series wherein the player can customize the main character, Hawke has a more concrete personality than most PCs of her sort. Dragon Age 2 utilizes a dialogue wheel with three primary options per choice, each falling in line with one of three basic personality types: diplomatic/helpful, sarcastic/charming, and aggressive/direct. This Hawke falls into the sarcastic/charming personality type, with occasional trends towards diplomatic/helpful or aggressive/direct depending on the situation and how this interpretation of her personality coincides with events of the game. She is humorous, witty, and a master of snark, with a sympathetic streak towards the downtrodden and a lack of patience for assholes.
First and foremost, Hawke is and always has been a protector. As the eldest of three, Hawke was raised to be the consummate older sister, doubly so as the daughter of an apostate with an apostate younger sister. When Malcolm Hawke died, Marian became the head and primary breadwinner of the family. The Legacy DLC indicates that whatever Hawke's personality, her father was much the same way. So Hawke picked up her charm and sarcasm from Malcolm, and when he died, it became a mask as she shouldered such a great responsibility she didn't feel ready for. There are things a woman in Hawke's position feels she has to hide--weaknesses, hindrances--and those lie under a facade of good humor.
Being raised by an apostate has given Hawke a more open perspective on magic than is common on Thedas, and she's strongly inclined to be sympathetic towards mages. Of course magic is dangerous: Malcolm was sure to impress that fact on all his children. But there are other dangers in the world, and compared to them, in Hawke's experience magic is something with as much potential to be wondrous as deadly. That her father or sister would turn to blood magic or fall to possession were the least of her worries; worse was the ever-present threat of discovery, and the gnawing fear that she would lose her loved ones.
Losing Carver, then, was bad enough. Her stupid, hotheaded ass of a brother had to try to be the hero, and the Hawke family was down to three. As the family fled to Kirkwall, everything became centered around Bethany and Leandra, but Bethany in particular: keeping them fed, keeping a roof over their heads, keeping them safe, keeping Bethany out of templar hands in the very seat of templar power in Thedas. If she'd been less desperate, maybe she would never have joined the Deep Roads Expedition, but she had no choice. While her mother and sister were moved by the draw of a home and heritage, all Marian wanted was to keep them safe and take some grief from their lives. Then they went into the Deep Roads, and Bartrand sealed them in, and Bethany was caught by the one thing her vigilant protector couldn't protect her from: the darkspawn taint. Hawke had lost her father, and shouldered his burdens. She'd lost her brother, and been the outlet for her mother's grief. Losing Bethany was unthinkable. So against her baby sister's protests, Hawke gave her up to become a Warden.
That decision would haunt Hawke for life, because being a Warden is a living death. But it best exemplifies just how much family means to this particular incarnation of the Champion of Kirkwall. Worse, when Leandra vanishes under conditions similar to a string of previous murders, Hawke's impenetrable facade of humor begins to fall apart. Beneath it hides a well of emotional frailty. She has fears--for her family, for her friends, for her city. She has weaknesses she doesn't want anyone to see.
Life in Kirkwall is difficult for Hawke, both before the Deep Roads and after, and for reasons beyond the obvious. Poverty was hard, but poverty she could cope with: working, protecting--these are things she was raised to do. But assimilating into a new life as the scion of the Amell family was difficult for other reasons. Social forces sought to control her usual thirst for adventure, familiar responsibility for a handful of well-loved individuals replaced with the steady, unsought pull into Kirkwall politics. Kirkwall, though, is her new home, and it's something else she can take care of. She's a nurturing figure, not necessarily by nature but due to her environment as well. At almost 30 years old she's stuck in an identity crisis, and this particular Hawke's rise to power is a tale of a strong, deeply flawed woman coming into her own.
The news that this world is someplace between life, death, and dreams will instantly put Hawke in mind of the Fade, which will make her guarded and on-edge. Hawke has been in the Fade once in her life, and it was not an experience she particularly relished; everything was too surreal for comfort and the demons she fought managed to turn her companions on her, for a time. But of course she'll respond to it all in her usual Hawke way: with heaps of sarcasm and inappropriate humor. Of course, it will quickly become obvious that this is nothing remotely like the Fade as she experienced it or as her father and sister told of it.
Appearance: Roughly average height, lithe, feminine build, defined musculature. Pale skin, bright blue eyes, short black hair.
Abilities:
Hawke is a warrior, strong and sturdy, so she hits hard and stands up well under what her enemies dish out, and her role in battle is on the front lines. Her specializations are the Berserker and Reaver trees. Berserkers are capable of channeling their rage into battle, turning them into one-person death machines. Reavers are something akin to the warrior version of blood mages: by ingesting dragon blood, reavers draw strength from pain and death, hone fear into a deadly weapon, and can access untapped power from blood itself.
Inventory:
In-Character Samples:
Third Person:
The house was big, and grand, and fancy. It was also mouldering and stank of rot and death.
Even the Hanged Man was more pleasant. The aroma of stale piss, vomit, and cheap ale faded into the background after a while, and Varric's rooms were rather cozy. But here, there wasn't an inch of carpet or settee not coated in dust; the furniture was in ruins, the tapestries in tatters, and the library in such a sorry state that Hawke's father, who had loved books, would probably have broken down and cried like a little girl if he could see it.
She waved her hand vaguely in the direction of a crooked portrait of a man who might have been her grandfather or great-uncle or someone. His face had been turned into a very convenient dart board. "Welcome home!"
Whatever Mother had expected it clearly wasn't this, and as usual Hawke was no help. Leandra took in the wreck of her childhood home with a look of heartbreak only a few degrees worse than the expression she'd worn when Hawke had told her of Be--of the expedition's outcome. She'd grown up here, but it didn't remotely look like it could ever house civilized life again. "What is that smell?"
That smell could be anything, but most likely Mother meant the stench of fresh decaying corpses winding its way through the house. They'd never had a chance to dispose of the slavers' bodies, so in the manse they'd stayed. "You don't like it? But I hand-picked the potpourri specially for you. The perfumer called it Eau de Death."
"Marian," Mother sighed, and it was in that tone that said I really cannot handle right at the moment, so would you please find it within yourself to muster up a sense of tact?
Hawke tried to muster up a smile, at least. "Look on the bright side," she said, and it was as close to an apology as she could get. "Anything you might have hated about this place as a child is gone. Now you can redecorate however you please, and you've all the time and money in the world to do it."
It worked, a little. Mother smiled in response. It was true enough, and if that was the one small comfort Mother could find, Hawke would help her take it. A wrecked house and a mountain of gold could never replace a lost son and daughter, but it could distract her from the pain until it was dull enough to handle without cutting into her heart--and Hawke was an expert at that sort of distraction.
But it couldn't distract Hawke. The house was just a house, just a building with stone walls and a roof and empty halls leading to emptier rooms. Maybe it could have been more, and maybe it still is. It was a home for Mother, at least. That was enough purpose to suffice, but it was hard to accept coping with grief as a purpose of any sort.
Network:
If this is the Fade, then this is either a very vivid hallucination, or I've been tapping the red lyrium.
Alright, let's get this over with. I'm Hawke, I'm from Kirkwall, and I specialize in being everyone's bloody errand girl and killing things. I also don't possess easy, so whatever mouth-breathing demons are out there, don't think I'll make an easy target. You'll find more than you bargained for.
And such a welcome. Are the kedan always this friendly, or do they just have a particular dislike for me? Not like they'd be the first. It's always, "Die, human scum!" and "Kill the Hawke!" and "I'll harvest your blood for my nefarious diabolical purposes and serve you up to demons!"
Honestly, if they don't want us here, they shouldn't drag us off in the first place. But no one ever accused kidnappers of having an overabundance of logic.
Name: Hiccup
Age: 24
Contact:
Game Cast: Daenerys Targaryen
Character Information:
Name: Marian Hawke
Canon: Dragon Age
Canon Point: End of Act 2, before killing the Arishok
Age: 30-ish
Reference:
Hawke
Dragon Age 2
Setting:
The Dragon Age universe is set in a realm/continent/landmass/whatever called Thedas and populated by humans, elves, dwarves, angry horned dudes called qunari, mindless tainted orc-like borg monster called darkspawn, and the usual gamut of other fantasy creatures. Every few centuries the darkspawn dig up one of their hive-queen Archdemons to lead a mass assault on the denizens of the surface. While the dwarves beneath the earth practice ancestor worship and the nomadic elves worship their own ancestral gods, the vast majority of the human population of Thedas worships a god known only as the Maker, whose worship was laid out in song by his mortal prophet-bride Andraste.
Magic is common, and greatly feared; the spirit realm lies parallel, separated only by a thin veil, and the mages who serve as conduits not only possess fearsome power, but are also at constant risk of possession. To be a free mage in any nation outside of the Tevinter Imperium is practically a death sentence. Called apostates, these so-called "illegal mages" are viewed as a threat to not only social stability but to ordinary people's very lives. Only mages who are raised, trained, and live in the Chantry-overseen Circles of Magi, where their every move is closely watched by the Chantry's military Templar arm. Naturally, in circumstances with such great disparity of power, there's much dehumanization and abuse of the captives.
Within the Imperium, of course, it's another matter entirely; there the mages still hold power over mere mortals, and prop up their extravagant society on the backs of slave labor. There blood magic is practiced openly and with abandon, fueled by the blood of innocents. And there the Imperium makes war with the Qunari, the horned race determined to grow and "free" the oppressed through militant assimilation into their religious philosophy.
The center of the game is Kirkwall, a city-state in the Free Marches that was once a slave outpost of the Imperium during its glory days. Kirkwall is a city of stark contrasts: wealthy yet flooded with the poor, "free" yet infested by slavers, steeped in magic yet under the harsh boot of Knight-Commander Meredith Stannard of the Templar Order. The two primary conflicts building in the city over the course of the game are between the qunari and the humans, and between the mages and the templars.
Into this we bring Hawke, eldest daughter of an apostate and a disgraced noblewoman, and her two siblings Bethany (a mage) and Carver (a warrior). Hawke's life is fairly ordinary up until the Blight comes to Ferelden, and she and her family are forced to flee north to Kirkwall. Here is where things get interesting: Dragon Age is a game where the choices of the player affect gameplay. Depending on your choices Hawke can be either male or female, of customizable appearance, with three different battle classes and three distinct personality types. While certain outcomes are set in stone, Dragon Age 2 is a game where the path the story takes depends upon the player's choices. The key features of this Hawke's playthrough are as follows:
- Female
- Warrior class, reaver and berserker specializations
- Sarcastic/charming personality
- Amell Warden who sacrificed herself to kill the Archdemon
- Worked as a smuggler to get into Kirkwall
- Made Bethany a Warden
- Friendship paths with all party members
- Merrill romance
Personality:
Although Dragon Age is a series wherein the player can customize the main character, Hawke has a more concrete personality than most PCs of her sort. Dragon Age 2 utilizes a dialogue wheel with three primary options per choice, each falling in line with one of three basic personality types: diplomatic/helpful, sarcastic/charming, and aggressive/direct. This Hawke falls into the sarcastic/charming personality type, with occasional trends towards diplomatic/helpful or aggressive/direct depending on the situation and how this interpretation of her personality coincides with events of the game. She is humorous, witty, and a master of snark, with a sympathetic streak towards the downtrodden and a lack of patience for assholes.
First and foremost, Hawke is and always has been a protector. As the eldest of three, Hawke was raised to be the consummate older sister, doubly so as the daughter of an apostate with an apostate younger sister. When Malcolm Hawke died, Marian became the head and primary breadwinner of the family. The Legacy DLC indicates that whatever Hawke's personality, her father was much the same way. So Hawke picked up her charm and sarcasm from Malcolm, and when he died, it became a mask as she shouldered such a great responsibility she didn't feel ready for. There are things a woman in Hawke's position feels she has to hide--weaknesses, hindrances--and those lie under a facade of good humor.
Being raised by an apostate has given Hawke a more open perspective on magic than is common on Thedas, and she's strongly inclined to be sympathetic towards mages. Of course magic is dangerous: Malcolm was sure to impress that fact on all his children. But there are other dangers in the world, and compared to them, in Hawke's experience magic is something with as much potential to be wondrous as deadly. That her father or sister would turn to blood magic or fall to possession were the least of her worries; worse was the ever-present threat of discovery, and the gnawing fear that she would lose her loved ones.
Losing Carver, then, was bad enough. Her stupid, hotheaded ass of a brother had to try to be the hero, and the Hawke family was down to three. As the family fled to Kirkwall, everything became centered around Bethany and Leandra, but Bethany in particular: keeping them fed, keeping a roof over their heads, keeping them safe, keeping Bethany out of templar hands in the very seat of templar power in Thedas. If she'd been less desperate, maybe she would never have joined the Deep Roads Expedition, but she had no choice. While her mother and sister were moved by the draw of a home and heritage, all Marian wanted was to keep them safe and take some grief from their lives. Then they went into the Deep Roads, and Bartrand sealed them in, and Bethany was caught by the one thing her vigilant protector couldn't protect her from: the darkspawn taint. Hawke had lost her father, and shouldered his burdens. She'd lost her brother, and been the outlet for her mother's grief. Losing Bethany was unthinkable. So against her baby sister's protests, Hawke gave her up to become a Warden.
That decision would haunt Hawke for life, because being a Warden is a living death. But it best exemplifies just how much family means to this particular incarnation of the Champion of Kirkwall. Worse, when Leandra vanishes under conditions similar to a string of previous murders, Hawke's impenetrable facade of humor begins to fall apart. Beneath it hides a well of emotional frailty. She has fears--for her family, for her friends, for her city. She has weaknesses she doesn't want anyone to see.
Life in Kirkwall is difficult for Hawke, both before the Deep Roads and after, and for reasons beyond the obvious. Poverty was hard, but poverty she could cope with: working, protecting--these are things she was raised to do. But assimilating into a new life as the scion of the Amell family was difficult for other reasons. Social forces sought to control her usual thirst for adventure, familiar responsibility for a handful of well-loved individuals replaced with the steady, unsought pull into Kirkwall politics. Kirkwall, though, is her new home, and it's something else she can take care of. She's a nurturing figure, not necessarily by nature but due to her environment as well. At almost 30 years old she's stuck in an identity crisis, and this particular Hawke's rise to power is a tale of a strong, deeply flawed woman coming into her own.
The news that this world is someplace between life, death, and dreams will instantly put Hawke in mind of the Fade, which will make her guarded and on-edge. Hawke has been in the Fade once in her life, and it was not an experience she particularly relished; everything was too surreal for comfort and the demons she fought managed to turn her companions on her, for a time. But of course she'll respond to it all in her usual Hawke way: with heaps of sarcasm and inappropriate humor. Of course, it will quickly become obvious that this is nothing remotely like the Fade as she experienced it or as her father and sister told of it.
Appearance: Roughly average height, lithe, feminine build, defined musculature. Pale skin, bright blue eyes, short black hair.
Abilities:
Hawke is a warrior, strong and sturdy, so she hits hard and stands up well under what her enemies dish out, and her role in battle is on the front lines. Her specializations are the Berserker and Reaver trees. Berserkers are capable of channeling their rage into battle, turning them into one-person death machines. Reavers are something akin to the warrior version of blood mages: by ingesting dragon blood, reavers draw strength from pain and death, hone fear into a deadly weapon, and can access untapped power from blood itself.
Inventory:
- Armor, sword, and her pack with a cache of potions and poisons.
In-Character Samples:
Third Person:
The house was big, and grand, and fancy. It was also mouldering and stank of rot and death.
Even the Hanged Man was more pleasant. The aroma of stale piss, vomit, and cheap ale faded into the background after a while, and Varric's rooms were rather cozy. But here, there wasn't an inch of carpet or settee not coated in dust; the furniture was in ruins, the tapestries in tatters, and the library in such a sorry state that Hawke's father, who had loved books, would probably have broken down and cried like a little girl if he could see it.
She waved her hand vaguely in the direction of a crooked portrait of a man who might have been her grandfather or great-uncle or someone. His face had been turned into a very convenient dart board. "Welcome home!"
Whatever Mother had expected it clearly wasn't this, and as usual Hawke was no help. Leandra took in the wreck of her childhood home with a look of heartbreak only a few degrees worse than the expression she'd worn when Hawke had told her of Be--of the expedition's outcome. She'd grown up here, but it didn't remotely look like it could ever house civilized life again. "What is that smell?"
That smell could be anything, but most likely Mother meant the stench of fresh decaying corpses winding its way through the house. They'd never had a chance to dispose of the slavers' bodies, so in the manse they'd stayed. "You don't like it? But I hand-picked the potpourri specially for you. The perfumer called it Eau de Death."
"Marian," Mother sighed, and it was in that tone that said I really cannot handle right at the moment, so would you please find it within yourself to muster up a sense of tact?
Hawke tried to muster up a smile, at least. "Look on the bright side," she said, and it was as close to an apology as she could get. "Anything you might have hated about this place as a child is gone. Now you can redecorate however you please, and you've all the time and money in the world to do it."
It worked, a little. Mother smiled in response. It was true enough, and if that was the one small comfort Mother could find, Hawke would help her take it. A wrecked house and a mountain of gold could never replace a lost son and daughter, but it could distract her from the pain until it was dull enough to handle without cutting into her heart--and Hawke was an expert at that sort of distraction.
But it couldn't distract Hawke. The house was just a house, just a building with stone walls and a roof and empty halls leading to emptier rooms. Maybe it could have been more, and maybe it still is. It was a home for Mother, at least. That was enough purpose to suffice, but it was hard to accept coping with grief as a purpose of any sort.
Network:
If this is the Fade, then this is either a very vivid hallucination, or I've been tapping the red lyrium.
Alright, let's get this over with. I'm Hawke, I'm from Kirkwall, and I specialize in being everyone's bloody errand girl and killing things. I also don't possess easy, so whatever mouth-breathing demons are out there, don't think I'll make an easy target. You'll find more than you bargained for.
And such a welcome. Are the kedan always this friendly, or do they just have a particular dislike for me? Not like they'd be the first. It's always, "Die, human scum!" and "Kill the Hawke!" and "I'll harvest your blood for my nefarious diabolical purposes and serve you up to demons!"
Honestly, if they don't want us here, they shouldn't drag us off in the first place. But no one ever accused kidnappers of having an overabundance of logic.